Toy Story 3 became the highest grossing animation ever, when it was released in and became the fourth highest grossing Disney film ever released.
To celebrate the film's special birthday Disney and Pixar released some never before seen sketches of Buzz Lightyear's original designs earlier this year, so we can see how the has character evolved. These are some of the sketches of Buzz Lightyear. Doesn't he look different from the fun-loving Buzz we see on our screens today?
Buzz was originally named Tempest, which was the title of an old video game that the animators were obsessed with at the time. In the early designs he was only six inches tall. Tempest wasn't the only name they tried out before Buzz was chosen either. At one point the creators thought about calling him 'Lunar Larry' look out for the 'LL' on his chest in the picture. It's thought they eventually chose the name because of Buzz Aldrin, one of the first men to walk on the moon.
As the designers carried on, their drawings began to get closer and closer to what Buzz looks like today.
Woody also started off with a very different look to what we now see on screen! He was initially drawn as a ventriloquist dummy and was going to be an evil character in the Pixar short film Tin Toy. But as the idea continued to develop he got a new personality and was changed to a rag doll. It looks like the cowboy idea was there from the start though. New characters have also been added in every film, with Jessie and Bullseye joining in the second film, Barbie and many others in the third, and Forky, Ducky and Bunny in Toy Story 4.
John Lasseter Pixar's chief creative officer said it was in a short film Pixar made called 'Tin Toy' made back in that the the idea of toys being alive was first developed. Many of the characters that appear in Toy Story came from ideas the creators had when making Tin Toy, and Tinny the short film's main character even appears in Toy Story 4, as a lost toy at the Second Chance Antiques antique store who meets Bo Peep.
With the film coming out a month before Christmas lots of children wanted Toy Story themed presents. The problem was that the company making them wasn't big enough to handle the incredible demand, and so Buzz Lightyear action figures became incredibly hard to get hold of. It sounds like the plot from a disaster film but it was almost a real life disaster when a line of computer code deleted 90 percent of the work done on Toy Story 2 a year before it was due to come out.
Luckily, the film's technical director, Galyn Susman, still had a copy of the film that she'd been working on from home. On the original Toy Story film there were said to be 27 animators working around the clock to bring all the characters to life and computer models were used to make the motion picture.
In total 29, story panels were drawn, delivered and shot for Toy Story 2 - 1, more than were used in A Bug's Life. It took 1, days - that's more than 3 years - to make Toy Story 3, and five years of work before Toy Story 4 was completed. These comments are now closed. Could we be buying flying cars in the next few years? Minecraft announce new updates, so what's next for the game?
Happy News: Stories to make you smile. Home Menu. Toy Story: It's been 25 years since the films series first began. Toy Story made history. The characters have changed a lot! Before and After: Woody has definitely changed although both outfits are quite similar. The idea came from another film. Toy Story 2 was almost completed deleted. Toy Story is widely credited with influencing the regular production across other major studios of computer-animated films.
As the highest-grossing film released in , it demonstrated that computer-animated films could be lucrative. Critical success was equally important — the film was nominated for four Oscars and John Lasseter, director and co-writer, was recognised with a Special Achievement Award.
Animation was being taken seriously again for the first time in decades. Many of the people who worked on the film, particularly Lasseter, attended the California Institute of the Arts, which had long-established links with Disney.
As such, Toy Story was rooted in the traditional character animation techniques that had been refined at the Disney studio in the s. Long before Toy Story, Pixar had already helped introduce the use of digital tools in traditional animation production with the Computer Animation Production System CAPS — the development of which started in Also, everything in those films had been processed through new computer techniques in the years before Toy Story was released. It is also worth considering that the distribution and exhibition of Toy Story were decidedly traditional.
If you saw Toy Story in the cinema on its original release you would have seen it projected using 35mm celluloid film, like every other film at the time. Toy Story might have been the first fully digital production , but its exhibition depended upon recording those digital images onto analogue film strips.
This was a technology that had been in use, largely unchanged, since moving pictures first appeared a century earlier. The physical limitations in this process are partly responsible for Toy Story not being released in the UK until March 22 , four months after the US. This was almost the last moment when staggered international releases were commonplace. This is because internet piracy, global marketing and shareholder reporting have since placed pressure for worldwide same day-and-date releases, with ever shorter theatrical windows.
From a cultural perspective, Toy Story is a product of its time. The prominent return of a more empowered Bo Peep in Toy Story 4 and the lead Black characters in the forthcoming Soul , alongside internal personnel changes, suggest the studio is taking some note of criticism about its lack of diversity.
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