Viewed 57k times. Improve this question. John John 2 2 gold badges 8 8 silver badges 11 11 bronze badges. This question appears to be off-topic because it is about good general strategy tips for a game. See this meta post. Jonathan Too broad, not off-topic. Clearly questions about strategy in a game are not off-topic. Off topic is where the custom close reasons lie, whether it makes much sense or not.
Add a comment. Active Oldest Votes. In my opinion, the four most important things are: Decide and work towards your food strategy early.
You need a solid plan to get food. This is the foundation that gives you the breathing space to do everything else. The first couple of turns feel relaxed, because it's ages before the first harvest. Don't let that fool you! Time constricts sharply in later turns, and what you do here can make or break your later game. Getting something planted by first harvest is usually a good idea. Don't obsess over Occupations. Most of them will theoretically help you. However you probably can't easily play more than 3 without impacting other areas.
Come up with a straightforward plan also considering your Minors , and then prioritise ruthlessly. Have a baby as soon as possible. Extra family members are the key to getting lots done. Be flexible. The best strategy depends heavily on what the other players decide to do. If everyone else is grabbing animals, prioritise farming.
If lots of wood is available, consider a building spree. Sometimes the Occupation square is occupied for long enough to render your plan worthless.
Move on. Most people have a preferred play style. But the key to winning is to realise that you often won't be able to play the game according to your desires. Improve this answer. Community Bot 1. Don't play too many occupations! No more than 3 before the first harvest. Stone is very scarce, reed isn't common. Try to be the first person to build, and to get Family Growth 4p has more food available than 3p and 5p.
It is OK to take a few chances with food in 4p Don't fence before the first harvest. Ideally you want to play 2 fence actions in the game Do your best to take advantage of everything your cards allow. Try to get an improvement after Family Growth, Renovation and getting starting player. Good Major improvements to shoot for are the Well and the first Fireplace.
When in doubt buy a major, they are good VPs Pay attention to any cards that award bonuses at the end of the game. Make sure you get yours, and try to steal an opponents if possible Reeve, Church Warden, House Steward Work towards a food engine that noone else is using Don't overvalue renovating. If you have to spend 3 actions to gather materials and another to renovate, it isn't worth it.
I play a very similar strategy and do pretty well. I focus on getting Family Growth done as quickly and often as possible. Also the end of game bonus points can rack up quickly so I like that point too.
You don't say whether you're playing with the Farmers of the Moor expansion; if so, the following suggestion may not apply, as having to heat your 4-room wooden house becomes quite an operation, but: In the standard game, I'd say that growing your family is THE dominant strategy, especially playing against newbies. That's enough for the time being I think! You should choose one of these options and work hard towards it: Animals - You want to get the first Fireplace, probably take a bunch of Sheep once they've accumulated up to about 4 and cook most of them.
Sets you up well for the later game. Bread - Can be tricky if you don't have a helpful Occupation or Minor Improvement. It helps a lot that you get a free bake when you build the Clay Oven - really try to have a grain on hand when you build it. Try to get grain sown as soon as possible, preferably into two or three fields. Vegetables - It's hard to completely feed your family with Vegetables, unless you have the Lettuce Patch, but they can form a good sizeable chunk of a balanced diet.
You definitely want a Cooking Hearth to maximise their value. It starts too late if you have to wait for the "Take 1 Vegetable" space, so you need a card like the Hobby Farmer or Grocer to really do this well.
Others like the Potato Dibber or Window Box can make this much more effective. Accumulators - Travelling Players and Fishing are not really sustainable sources of food normally, but with a good occupation or two like Dancer or Fisherman, you can get quite a lot of food from these. You're not likely to be fighting other people for it, which is good, but you will have to get animals and vegetables at some point to get a decent score, so you can't completely neglect those aspects.
AlexC AlexC 2, 15 15 silver badges 19 19 bronze badges. Know exactly how many turns you have until the next harvest, and know how many shots at each space you will get.
Both will help you decide the most important move to make. The less players there are in the game, the more denial should be a part of your strategy.
Ignore denial until the very last turn in a five player game and deny right from the start in a two player game. When the harvest phases occur, animals can be bred, crops can be harvested, and your family must be fed.
Players are urged to plan ahead for harvest phases, as failure to feed your family will have a negative impact on your score. The above Agricola rules are used in the standard version of the game. In the family version, no cards are used during gameplay. As the name would imply, the family version of Agricola is intended for a simpler game suitable for kids and adults alike.
Food Source — The early stages of the game will test your patience as you struggle to provide food for your family and work your farm. Occupations and improvement cards can make your task easier, though, so be sure to get these items into play as soon as possible.
Also note that animals will be harder to come by in games with more players, so take that into account when developing your strategy. Take Advantage of Multiple Actions — In some cases, you may have the opportunity to perform two actions instead of one. Always take advantage of this, as it can effectively give you an extra turn over the course of the game. Increase the Size of Your Family — As soon as you can afford to feed another family member, be sure to bring a child into the world.
Remember, the number of actions you can perform are based on the size of your family. Weight the Value of Occupations — Playing an occupation card will cost a full action, and in some cases it may also require additional resources.
Minor Improvements — Making minor improvements will save you actions later in the game, so perform them early and often. In the early stages of the game, you should pay particular attention to improvements that help you increase food production or add to the size of your family. Add to Your House — During the early rounds of the game, seek to gain materials so you can increase the size of your home.
An action that nets three to six items should never be passed up, while anything less can often be a waste of your precious time. Now you have a basic understanding of how to play Agricola , as well as some strategies and tactics to incorporate during your next game. Agricola How to Play Agricola Playing the Agricola Game Agricola is a popular board game that emphasizes resource allocation as players try to grow their family and improve the condition of their farm.
Agricola Instructions The instructions for Agricola follow.
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